Starcraft 2 - All In - Walkthrough Gameplay PC
Starcraft 2: Wings of Liberty - All In - Walkthrough Gameplay PC
Difficulty: Hard
Guide
There are two versions of All-In that you can play, depending on whether you did Belly of the Beast or Shatter the Sky. If you did Belly of the Beast, then you'll have to deal with the Zerg Air. If you did Shatter the Sky, then you'll have to deal with the Nydus Worms.
Vs. Nydus Worms
With the Zerg Air neutralized, this mission is essentially pure defense against ground, and with an invincible wall-in involving Bunkers, Siege Tanks, Banshees, Planetary Fortresses, and Psi Disruptors (if you have them), your only real concern becomes Kerrigan.
Wall-in with bunkers/depots/turrets, and ideally a Planetary Fortress close to each ramp leading to the Artifact, as Kerrigan will choose to engage them but, with SCV's repairing, they are almost impossible to destroy.
Siege tanks and turrets on your high ground is very effective. Turrets help by killing the overlords that would otherwise give vision to ranged ground units. A second factory may be necessary to get a critical mass of tanks. Psi disruptors slow and bunch up the zerg attackers, increasing splash damage from your tanks. Keep a few science vessels near tanks for repairs.
Make a group of banshees to seek and destroy Nydus worms. Nydus worms will spawn more units and higher tier units the longer they remain alive. As Nydus appear periodically in bunches, it can be helpful to save up a nova for them, then set it off as soon as they are all finished spawning, destroying most or all of the Nydus and their attack waves.
When the Artifact's charge reaches about 42% Horner will alert you to a massive wave of Overlords moving in to drop Zerg forces and spread creep all over your base. To deal with this, either (1) use the nova ability, (2) plant turrets on your perimeter, or (3) patrol marines.
Vs. Zerg Air
Start by making Reactors on the Barracks and the Starport. Start producing Siege Tanks and Marines. Bunkerize the two choke points with at least 3 Bunkers full of marines, maybe some Marauders in the mid game and 4 Siege Tanks behind them with some SCV's repairing the Structures. Now mass out Turret behind your mineral line and the perimeter of the Artifact Cliff. Now the KEY of this Strat are the Armory and Engineering Bay upgrades. First Max out the Ship Attack and the Infantry Attack, then upgrade the Vehicles Attack and so on... Try to be researching upgrades at all time. Massing Marines, Medics and Vikings. That's the basic way to resist the Zerg army. Now you have 2 major concerns in this mission.
1. Kerrigan:
She has 1000 hp (normal) / 1250 hp (hard) / 1500 hp (brutal) with resistance to spells and some form of damage reduction in addition to her 3 armor. She also sees cloaked units and onto high ground without line of sight. She has two spells - one that is similar to Psi-Storm except over a larger area and longer period of time, and another one that is basically destroy target unit. To kill her:
Marine and Medic - This can be effective, but you'll have to get a good concave on Kerrigan so she doesn't destroy all your Marine and Medic with her Psi Storm ability.
Siege Tanks - Siege tanks in siege mode with the armory upgrade and lvl3 weapons do 115 damage per shot. Although this damage is significantly reduced against Kerrigan, it still tears through her hp bar rapidly.
Banshees - Banshees can tear through Kerrigan's HP pretty fast, but are vulnerable to Psi Storm. Be sure to micro them away as soon as you see the storm appear,
Spectres - Spectres are a really useful unit to have when fighting Kerrigan, due to their Psionic Lash ability (bought in the Armory). It does reduced damage to Kerrigan—roughly 75 on normal, 50 on hard—but it's still very effective compared to the alternatives.
Thors - Thors have the 250 mm Cannon ability. The 250 mm Cannon stuns Kerrigan—while stunned she cannot use her nasty special abilities but can still move and attack, making her an easier target.
Battlecruisers - The Yamato Cannon is really what makes the Battlecruiser shine; in addition to being able to snipe Nydus Worms, landing a few Yamato blasts on Kerrigan will take large chunks out of her health. Be careful to engage Kerrigan from range however, as she will selectively target your Cruisers and use her one-shot kill ability.
2. Leviathan: The Leviathan is 3000 HP. First of all, it cannot be hit by ground units because it's too far out. Secondly, it spawns air units. Finally, it has a deadly attack, and it has two spells: A spell similar to that causes your air units to stop attacking, and a powerful spell similar to Yamato Cannon, that will only be used against capital ships like Battlecruisers. You'll want to use your Vikings to take it down, and ignore all the Mutalisks and Broodlords that emerge from it. Remember to use the Artifact's Nova to deal 1000 damage against it, as that will help tremendously.
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