StarCraft II balance spotlight, Episode 3: Cyclone, Thor, and Viking
Balance Test notes:
http://us.battle.net/sc2/en/blog/20975163/
Relevant sections:
Cyclone:
We want the Cyclone’s Lock-On ability to feel a bit more impactful than it does currently. To that end we are making it so that the first four shots will fire rapidly to help increase the guaranteed damage that the Cyclone can deal to its target. We are also introducing a new upgrade to increase the Cyclone’s Lock On damage against armored units. While the Cyclone is not intended as an all around Anti-air option we wanted to try experimenting with giving its Anti-air weapon a bit more long term use.
First four shots of Lock On fire more rapidly. Total damage over time remains at 160.
New upgrade: Armor Piercing Rockets
This upgrade adds +2 armored damage to each of the Cyclone’s missiles during Lock On, +46 armored damage total.
New Upgrade: Smart Servos
This upgrade will make Thors, Hellions, Hellbats and Vikings transform much faster. This is a rather experimental change to see if we can get some more micro out of the Terran transform mechanic. However, we are not targeting Terran siege units such as the Siege Tank and Liberator with this upgrade as we feel it would take away the interesting counter play to those units.
Hellion, Hellbat, Thor and Viking transformation times are reduced heavily.
Located on the Factory Techlab, requires Armory.
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