StarCraft II Co-op: League of Vermillions Stukov Solo
This was quite unusual. Heroes only spawn with waves that are summoned in by drop pods, rather than via transports, and the waves on Vermillion Problem have a reasonable degree of randomness. In this game, the first heroes took a long time to show up, and since p3 Stukov ramps up very heavily as the mission continues, the game was significantly easier than it probably should have been. It still should have been a pretty straightforward mutation either way though.
Prestige: Lord of the Horde
Mastery:
30 - Infest Structure cooldown
30 - Aleksander cooldown
30 - Infested Infantry duration
This game was played using the Arcade version of the map, created by Maguro to emulate co-op as closely as possible while giving access to optional features such as the -solo command, used here for the purpose of soloing this mutation.
Maguro's Site: https://www.maguro.one/p/home.html
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