StarCraft Remastered: Alternate - Renegade Roar 09 Char Aleph
Ok, so the final patch for BWA came out recently, and since I absolutely like this mod, I'm going to play it once again. I do have an older playlist of this, but it's without commentary, and I might just end up deleting it once this new playlist is done or done enough.
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This one's pretty easy again, except for the start: that Terran infantry + one Tank wave can be tricky to defend, especially that they're targeting your Drones first, tha madmen. Duran can take most of the infantry's heat, while your Hydras, Lings and maybe a Sunken or two can help with dealing damage. And of course, the Tank can be locked down so no worries. A thing to keep in mind tho, try to avoid getting the nearby Carriers' attention, as they can do a lot of damage, but also, they warn the Terran Sky Fury's (special Wraiths with buffed HP and damage), and if you attack those, they will fight back and ruin your day. Probably. Other than that, you can and should fast expand, to keep the income rolling, and after, a few groups of units of your choice will do the rest. I'd advise going for the top right base first, as it has less defenses (especially if you drop in their rear), and it lures all the Tanks and Goliaths out of the stronger base, which you can kill on their way. Nice.
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