StarForge 0.4.6 Update Video/New Features - Hovercrafts and Forging Terminal Multiplayer/Co-op
There were some really cool features added in this update and it was a lot of fun playing around with them.
Changelog:
Features:
Game saving, including autosave
Hovercrafts (craftable)
More feedback provided during Fort Defence mode
The leech are now animatated entirely by the physics engine.
Realtime stats shown at the top of the screen
More stats shown on the game over popup (now with rank names!)
On-screen damage indicator shows source of damage taken
Re-implemented procedural weapons
Adjusted visual effects to more closely imitate what the human eye does in extreme light conditions
Changes / Improvements:
Changed the StarForge logo
Placed turrets are now fastened in place
The leech can now appear with a variety of stats that are reflected by colored markings on it
Tweaked many of the costs for crafting items
Tweaked a bunch of values on the truck to make it easier to drive
More improvements to clouds
Improvements to various internal architectures to help with future extensibility
Changes to trees
Improved performance
Reduced memory usage
Improved visuals
Implemented physics
Inventory screen now displays ALL items the player has, whether they're equipped or not.
If an item is equipped, it is now highlighted with a different color.
Changes to weapon audio
The audio for the chainsaw has been revamped and made more dynamic
Added more variety for different gun types, such as chainguns
You can no longer respawn while you're still alive
You must now be within a certain radius of the vat to craft items, this is shown visually when you open your inventory
Improved performance in a variety of areas
Weather
Audio
AI
Available blueprints are now different depending on the game mode you are playing
Entities on the same team take reduced damage from their teammates
Crafting is now referred to as Forging
Bug Fixes:
Sometimes procedural weapons would make nonsensical weapons. That hasn't been removed. However, it has been lessened
Fixed a variety of bugs in the inventory screen, most of which were fixable by closing and re-opening it
Small fixes in visuals of procedural terrain
Rocket/Laser turrets firing logic changed
No longer damage the vat
Will not shoot at a target if there is no line of sight
Fixed a variety of network related issues
Using the mouse wheel to scroll your inventory no longer switches weapons at the same time
If you enjoyed a like or comment would be very much appreciated.
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Get it Here:
http://www.starforge.com/
Marbrinus's Channel:
http://www.youtube.com/user/Marbrinus
Outro music:
Mastentz - Midnight Conspiracy: http://youtu.be/jNmV-XXC0Uo
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