StarForge 0.4.7 Update Video/New Features - Generators and Lasers Multiplayer/Co-op
This update has a lot of bugs in it, but then again the game is still in alpha. There was some cool things added in this update like generators, laser and lots of upgrades to the multiplayer mode.
New Features
Forging Terminal now required for most crafting - Crafting item will appear as hologram on the terminal until it is complete, at which point it will fly over to you and appear in your inventory
Multiplayer saving - Servers can now configure 2 additional properties: Whether to allow players to load characters from their own hard drive, and how many characters they are allowed to have on that world.
Characters are listed as 1 of 3 things: "Remote" means the character only exists on the server (these characters will always be available to load), "Local" means the character only exists on the players hard drive (these characters are only available to load if the server allows it), and "Synced" means the character exists on both the player's hard drive AND the server.
Power System - Many items in the game now require power, such as turrets. Power is generated by various sizes of generators, that provide power wirelessly to all power consumption devices within their range.
Power can also be "beamed" out of a generator's range by way of a variety of laser, mirror, and splitter towers.
Changes
The "Create Server" screen has been reworked to allow additional configuration, as well as loading of
previous saved worlds
Saved games now include a screenshot, date, and game mode in the listing to make it easier to tell them apart
Saved games no longer save whether the player is in a vehicle or not - this is for multiplayer balancing
Character's health is now saved
The server's IP address is now visible on the "Create Server" screen
Improved networking for procedural weapons
Tweaked some values for character movement
Truck now takes damage from impacts
Added FOV setting
Land aliens now use physics for much of their animations & movements
Adjusted appearance of blood
Adjusted hover vehicles' upward force to reduce bottoming out
Tweaked some rendering settings for trees on the procedural terrain
Reworked many of the weapon sounds
Items in inventory are now listed with a specific order so they won't move between visits to the inventory
Minor graphical changes to icons in inventory
Drastically improved performance of heavy rain
Improved Ambient Occlusion
Removed a lot of the annoying stuff on the vat & associated particles
Tweaked the visuals of the clouds
Made more game assets load while needed, instead of during startup; to improve load times and RAM usage
Increased player's health recovery
Characters no longer load at their last locations. They will always spawn above the vat.
Bug Fixes
Procedural weapons are now saved properly
Copy/Paste functionality added to IP Address input field!
Fixed some network bugs for procedural weapons
Fixed some bugs to do with screaming
Prevented too many enemies from spawning in Fort Defense mode under certain circumstances
Fixed some issues causing bright pink textures to show on some placeable objects
Made settings apply themselves on startup
Fixed an issue that could cause a kick or ban to not work
Fixed an issue with the red highlight on an item when the player is aiming at it
Known Issues
Sometimes "synced" saved characters can come out of sync, especially when the player is not the server. This can cause many "local" saved characters to accumulate. Recommended workaround is to always load the server version, as it will always work, however the "local" characters will still accumulate.
The pallets that spawn initially when starting a game do not sync across multiplayer, though all other pallets sync properly.
Under certain circumstances, power lasers won't sync to all clients.
Weapons and items held by other players may not be visible in their hands when initially joining a server.
Some computers may experience a framerate limit of 30 fps.
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Outro music:
Mastentz - Midnight Conspiracy: http://youtu.be/jNmV-XXC0Uo
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