
Starting an indie studio from scratch—Moving Pieces' journey into game dev | Inside Unreal
Tiny indie studio Moving Pieces, creators behind Dodo Peak (Apple Arcade / Switch) and the upcoming Shoulders of Giants, joins us to share their journey into game development, including what it was like to start a project with zero programming experience, how to work effectively as a small team, and how they overcame technical pitfalls on a tight deadline. We’ll also take an in-depth look at the technology powering the color-changing alien worlds of Shoulders of Giants.
ANNOUNCEMENT POST
https://forums.unrealengine.com/t/inside-unreal-starting-an-indie-studio-from-scratch-moving-pieces-journey-into-game-dev-september-16-2021/250524
Moving Pieces' Website: https://www.movingpieces.io/
**TIMESTAMPS**
00:00 Countdown Video
05:02 News
06:01 Karma Earners
06:17 Community Spotlights
07:25 Inside Unreal Intro Graphic
07:42 Stream Introductions
09:38 Studio Overview
12:00 Dodo Peak Trailer
12:53 Dodo Peak Overview
14:36 Onboarding and Workflow
18:01 Pathfinding
23:55 Old Code
25:04 Project Hurdles
28:20 Funding as a Small Studio
29:40 Building an Audience
31:29 Approach on Making Tools
34:43 What would you change?
43:15 Project Management
46:20 Design Workflow
50:20 Approach on Procedural Generation & Levels
1:03:41 Shoulders of Giants Teaser Trailer
1:04:37 Shoulders of Giants Overview
1:06:22 Shoulders of Giants Development Timeline Video
1:07:48 Life Effect Explanation and Breakdown
1:16:10 Color Palettes in Levels
1:27:19 Procedural Generation with Houdini
1:30:06 Questions and Answers
2:10:50 Information and Stream Wrap-Up
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