Enhanced GPU Lightmass | Feature Highlight | Unreal Engine 4.27

Enhanced GPU Lightmass | Feature Highlight | Unreal Engine 4.27

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GPU Lightmass is a light-baking solution that uses the GPU, as opposed to the CPU, to progressively render pre-computed lightmaps, leveraging the latest ray tracing capabilities with DirectX 12 (DX12) and Microsoft's DXR framework. With this release, GPU Lightmass offers many more features, together with increased stability and reliability, including support for multi-gpu usage for accelerated baking times.




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