State of Decay 2 - (CR04) (Ep08) - (Challenge: No Base) - (Lethal) (No Commentary)

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State of Decay 2
Game:
Duration: 0:00
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[State of Decay 2]
[Update = 37.2]
[Difficulty = Lethal Zone]
[Map = Cascade Hills]
[Boons = Sheriff + Trader]

Clearing out some rough hearts and looting them finally....though some are rough.

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Episode Notes:
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- I'd planned on clearing only a few hearts while the Drone is active, but missed one and decided to just keep going.

- I also get around to looting all the cleared hearts, with one being dramatic with the freak spawns.

- I help out a freak in the house community, but then immediately disband them. This is due to how the Resource limits work. If a community gives me off site storage it'll result is a more immediate overflow loss than the default.

- Next I'll honestly chill out and loot the cleared areas, while trying to build up some repair kits. I've been a bit fast and loose with the vehicle damage over the last 2 episodes....

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Season Note:
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- I began researching this challenge before the recent QOL updates, specifically the one enabling depositing ruck sacks in outposts. While it would have been theoretically doable before, it would have resulted in a much slower progression. As is, it'll be easier, but still be a challenge for a multitude of reasons.

- Without a base, I'll be stuck in the starter Tent and the only facility I'll have throughout the playthrough is the Command Center. I'll upgrade this as I can, to unlock more outposts.

- Since I won't have any other facilities, this will mean: No crafting, No weapon repairs, No vehicle upgrades and No passive healing. As such I will be completely dependent on the supplies I can get via the Sheriff Boon, found in containers, Radio Call Ins, or purchased via NPC's.

- Theoretically I can do some limited crafting, if I used the generic mods from the Bounty Broker/DLC and place it in the Command Center's slot. However, we'll see what's available while I do this run. As is, it might not be worth the expense those offer

- This is why I chose the starting line up and boons I did. 2 Blood Plague survivors will help negate the Blood Plague threat, meaning I'll only need to worry about Trauma/Injuries. Both of those can be healed via stuff I can buy/call in. The Sheriff boon gets me some useful resources each day and the Trader Boon meant I could immediately purchase Items/Outposts.

- While I won't generally be be able to craft anything, this also means I'll be heavily dependent on looting, other enclaves and radio call ins to get what I need to progress.

- During my research I found that, without base Storage, you have a cap of 15 of each resource. Anything beyond that gets wasted, but it should still be more than enough for a small community that'll only have food needs. Once I get up to around 12 of each, making my survivors happy, I can then sell or break open any rucks I find. The exception being Materials, which I'll still need for upgrading the Outposts and Command Center.

- With these limitations I'll be looting, buying and fighting for every inch of ground. This is why I ended up choosing Cascade Hills, over my other option Providence Ridge. While PR has a better landmark, Cascade Hills has a better starting area distribution on outposts. As is, I can get what I need outside of plague territory and create a defensive wall around my tent.

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Challenge Rules:
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1) I cannot take over any of the maps bases.
- This leaves me with only the Starter Tent, its one facility (the Command Center) and Outposts.
- The Command Center can be upgraded, meaning I'll be able to get more outposts, but also a single mod slot. This slot can use either CC specific mods or generic ones.

2) Other than Rule 1, I am able to use anything at my disposal as #1 results in a plethora of limitations on its own.
- Thigs allowed and used will be any Call Ins and DLC content available to me.

3) Curveballs will be disabled for this first run of this challenge.
- Since this is my first attempt at a run like this, I wanted to learn the basics of how it goes...before adding Curveballs to the mix. Once I know how this run goes and its limitations, if I do this challenge again I'll add curveballs as an increased difficulty.




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