State of Decay 2 - (CR04) (Ep09) - (Challenge: No Base) - (Lethal) (No Commentary)
[State of Decay 2]
[Update = 37.2]
[Difficulty = Lethal Zone]
[Map = Cascade Hills]
[Boons = Sheriff + Trader]
Doing some missions, getting distracted and clearing out more of the map.
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Episode Notes:
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- It's kind of funny how, without a base, you can really just focus on clearing the map. This point in and I've almost caught up with my S7 progress.
- There is a bit of a funny mistake made on one Heart where I accidently press the wrong button to dodge. Earlier that day I'd been playing a game with A as dodge, instead of B......
- Getting distracted I also almost waste a Drone Strike window, but thankfully get one in at least.
- I ended up recruiting the Blood Drive community, in hopes of sending them off to my Legacy Pool; however it appears without a base the radio calls to send to and recruit from the pool are missing. As such I had to pick one and expel the rest....
- Next I'll keep pushing to clear the south of the map and then go on another looting run. At this point though I am getting close to just blitzing the map, but we'll see.
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Season Note:
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- I began researching this challenge before the recent QOL updates, specifically the one enabling depositing ruck sacks in outposts. While it would have been theoretically doable before, it would have resulted in a much slower progression. As is, it'll be easier, but still be a challenge for a multitude of reasons.
- Without a base, I'll be stuck in the starter Tent and the only facility I'll have throughout the playthrough is the Command Center. I'll upgrade this as I can, to unlock more outposts.
- Since I won't have any other facilities, this will mean: No crafting, No weapon repairs, No vehicle upgrades and No passive healing. As such I will be completely dependent on the supplies I can get via the Sheriff Boon, found in containers, Radio Call Ins, or purchased via NPC's.
- Theoretically I can do some limited crafting, if I used the generic mods from the Bounty Broker/DLC and place it in the Command Center's slot. However, we'll see what's available while I do this run. As is, it might not be worth the expense those offer
- This is why I chose the starting line up and boons I did. 2 Blood Plague survivors will help negate the Blood Plague threat, meaning I'll only need to worry about Trauma/Injuries. Both of those can be healed via stuff I can buy/call in. The Sheriff boon gets me some useful resources each day and the Trader Boon meant I could immediately purchase Items/Outposts.
- While I won't generally be be able to craft anything, this also means I'll be heavily dependent on looting, other enclaves and radio call ins to get what I need to progress.
- During my research I found that, without base Storage, you have a cap of 15 of each resource. Anything beyond that gets wasted, but it should still be more than enough for a small community that'll only have food needs. Once I get up to around 12 of each, making my survivors happy, I can then sell or break open any rucks I find. The exception being Materials, which I'll still need for upgrading the Outposts and Command Center.
- With these limitations I'll be looting, buying and fighting for every inch of ground. This is why I ended up choosing Cascade Hills, over my other option Providence Ridge. While PR has a better landmark, Cascade Hills has a better starting area distribution on outposts. As is, I can get what I need outside of plague territory and create a defensive wall around my tent.
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Challenge Rules:
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1) I cannot take over any of the maps bases.
- This leaves me with only the Starter Tent, its one facility (the Command Center) and Outposts.
- The Command Center can be upgraded, meaning I'll be able to get more outposts, but also a single mod slot. This slot can use either CC specific mods or generic ones.
2) Other than Rule 1, I am able to use anything at my disposal as #1 results in a plethora of limitations on its own.
- Thigs allowed and used will be any Call Ins and DLC content available to me.
3) Curveballs will be disabled for this first run of this challenge.
- Since this is my first attempt at a run like this, I wanted to learn the basics of how it goes...before adding Curveballs to the mix. Once I know how this run goes and its limitations, if I do this challenge again I'll add curveballs as an increased difficulty.
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