State Of Mind Playthrough | Part 2
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What is State Of Mind?
State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.
When mind and machine become one – what will remain of humanity?
Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent.
Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.
This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy?
What will the world look like after this storm, what will remain of humanity?
The character's skills can be improved through progression. Edward has several abilities that can be improved using points earned during gameplay. They start a Amateur and progress to Master. The gameplay will be based on the skills the player chooses. Skills include Strength, Eloquence, Psychology, Investigation, and Occultism.
While talking with other NPC's, Edward will have multiple choices of dialog until discover leads close to answers, at which point, the options will be narrowed down. In some cases, available dialog and options will be based on the skills the player has chosen.
The citizen of Darkwater don't take kindly to strangers and will often impede the players attempt to uncover secrets any chance they get both physically and in dialogue (or lack of). Getting angry over their refusal to help can be a bad idea thanks to the feature State of Mind. Anything that effects Edward in a negative way, can change the game depending on his reactions to it.
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