Steam VR's Prism Changes THINGS!
Steam VR Beta 1.25.1 released earlier this week. It's time to showcase all the strings we found relating to the Valve Deckard and future Steam VR features
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0:00 Steam VR 1.25.1 is Here
0:50 Prism has Haunted us
1:50 Disclaimers
2:14 Display Flags Being Added to Drivers
3:00 Display Multi Framerate
3:30 Variable Refresh Rates for VR?
5:40 Updating Subpixel Shifting
7:07 Prism Correction
7:33 Device JSON Explanation
8:38 Prism Overrides Device JSONs
9:00 Panel Canting, Clocking, Pitching
11:40 Valve's Counterrotation/Canting Patent
12:26 User Canting/Pitching Adjust?
14:49 Valve Leaks some of HTCs future things
15:52 Shader/Dashboard Updates
17:01 Overlay Control Bars
17:46 Allow SkyDome Feature
18:16 Spatial Encode Mode
18:26 Unused OpenXR Inputs in Lighthouse Drivers
19:01 Thanks for your Support!
#ValveDeckard #SteamVR #valve
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