Steel Assault Trailer w/ Gameplay (Launch) | Nintendo Switch, PC (Steam)
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Steel Assault is a pretty simple game. You play as a badass good guy whose job is to kill the badass bad guys, and you do so by violently blowing up a lot of minions, ninjas, and mech suits with the power of a lightning whip. Itās hard. Like, really hard. And just when it feels like itās running short on ideas, the credits roll. Sometimes thatās all you need to have fun with a game; just a few good ideas that are done extremely well. Steel Assault gets what itās going for and doesnāt waste any more of your time, and in that respect, itās almost impossible to dislike.
In terms of gameplay, Steel Assault plays like a more fluid, but no less difficult, take on the classic Castlevania platformers. Taro Takahashiās main means of disposing of enemies is a super cool electric whip that dispatches most foes in a single crack, making you feel quite powerful once you get the rhythm of it down and scourge dozens of enemies in quick succession. He can fling it in eight directions and thereās a nice feeling of momentum behind each swing, as Taro takes that important brief pause after each button press to wind up before initiating the attack.
For mobility, Taro has a short double jump and a blink-and-you-miss it slide that offers up a few precious I-frames to get you through some brutal attacks. Neither of these are much help if you donāt time jumps or dodges right, but they offer just enough of a āfudge factorā that you can sometimes correct near-misses. Most importantly, Taro also can use a zipline which adds a creative dimension of jumping around.
The zipline can also be shot in eight directions, but with the caveat that it only takes hold if thereās something solid on both sides as the two ends shoot away from you. So, if you happen to mistime a jump and fall into a pit, you can save yourself if you think quick enough to fire off a zipline to catch you at the last minute by latching onto the two walls. Alternatively, you can use floor-to-ceiling ziplines to gain more height faster and to give you a little more aerial maneuverability to better dodge shotgun blasts, and there are even some brutal platforming sections that necessitate chaining several of these together quickly. It seems like a small feature, but the zipline is a genuinely great feature, and helps to give Steel Assault its own unique kind of gameplay.
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