
Stellaris Dev Talk, 2.9 Game Design With Senior Game Designer; Stephen Muray
Game Design can be a challenge, especially when you're working with a title as complex as Stellaris. There's so many things that can impact other things that it can be difficult to build a coherent system that's also fun. I sat down with Stephen Muray, Senior Game Designer on the Stellaris team to discuss his work on the game in these troubling times, but also why certain systems are the way there are.
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Video Title; Stellaris Dev Talk, With Game Designer; Stephen Muray
Previous Video Title; Stellaris - Stellar Pioneers (ModJam 2020)
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00:00:00 Introduction
00:01:00 The Setup
00:02:00 Stephen's History in Game Design
00:04:30 Automated Testing Reports
00:06:51 The Design Team
00:11:15 Designing Lithoid Traits
00:17:48 Upcoming Changes to Economy
00:25:30 Improving on LeGuin
00:29:20 Cut features from this update
00:32:00 The wonders of Clerk experiments
00:39:15 Planetary templates
00:44:00 Prototyping and community feedback
00:48:00 The modding community
00:53:45 Updating Plantoids
01:01:35 Mod Inspiration
01:03:50 Outro
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