[Stepmania 5.1+ Conversion] Computer Graphics Demonstration Tape (Jose_varela)
Original File by Jose: https://www.youtube.com/watch?v=ed7fFE0uzXI
SM5.1+ Download: https://www.mediafire.com/?3xu3bx2i55eqdwd
Notes: I just found this tape lying in my attic. And now that I have a
perfectly good TV that someone threw away, I can see what's on it...
Requested by "Jose_varela" and "Zerinho6".
Go check out Jose!
https://www.youtube.com/user/8574jose
He's done many cool SM5 (and OITG+NITG) things as well as neat MMD animations.
The differences between how SM5 and ITG do actor tweens kinda made some things a bit more difficult than it likely should've been.
Mod changes:
Did some Sudden & SuddenOffset.
Replaced the longboy use at the end with boost.
-200% drawsizeback becomes -100%.
*-1 becomes *10000.
File changes:
Made the cipher image not have a pixel of nothing.
Visual changes:
Added two 'strip' images to the cipher section to ensure cutoff doesn't happen.
Internal changes:
Replaced ApplyGameCommand with PlayerOptions:FromString and PlayerOptions functions.
Removed any checks for nITG.
Made the ending AFT use cropleft/right to make it look like a 4:3 screen.
Used customtexturerect on AFT sprites to ensure they fill up the sprite correctly, instead of using basezooms.
Obligatory use of ratios to scale things like:
- zooms
- positions
- actor effects like bob
Commented out 250 extra AFT sprites due to them being unused.
Added various zooms in various axis.
Attempted to address rendering concerns (Because "can't see it" != "Isn't being rendered")
Hid more UI elements.
Subdued some vibrates due to the original value being way to intense to even see the arrows.
Renamed the Player() function because that's been an issue in some ITG themes, and I'm not going to risk it in SM5.
Moved practically all actors below the AFT into a screen AFT that the main AFT then uses.
- This means making said screen AFT.
Had to mess with the "cube" at 0:37 due to it acting weird in SM5. (The ceiling didn't seem to line up with the walls and looked like it moved differently from them, too.)
Did some wrapper state abuse on the cube and the cities at 1:19
Some filenames got expanded wrong.
Renamed some variables to not have them be overwritten.
Made main AFT's OnCommand become an InitCommand.
Have problems getting this to work, or want me to convert something to SM5? Let me know!
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