Stolen Artifact at Skeeter's Ridge - The Long Dark Wintermute Chapter Three - Part 14

Stolen Artifact at Skeeter's Ridge - The Long Dark Wintermute Chapter Three - Part 14

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The Long Dark
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Duration: 26:32
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Let's play The Long Dark Wintermute Episode Three! In this episode, we trek to Skeeter's Ridge, fending off multiple wolf attacks, in search of the stolen church artifact!
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Outro art by Kazzr & Kong: https://goo.gl/Rx4NZa
Outro track is "There It Is" by Kevin Macleod (http://incompetech.com)

Get The Long Dark on Steam: https://goo.gl/W41TaM

About The Long Dark

WELCOME TO THE QUIET APOCALYPSE
Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
THIS IS THE LONG DARK
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
WINTERMUTE
The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that form its Season One.

In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.
SURVIVAL MODE
Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three years on Early Access.

No hand holding! The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
Permadeath! When you die in Survival Mode, your save is deleted. Every decision matters. [Note that WINTERMUTE does not feature permadeath.]
Condition and Calories: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.
Scour the World for Supplies: Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.
A Vast Living World: Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.
Survival of the Fittest: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear.
Hunt or Be Hunted: Wildlife to hunt and be hunted by: Wolves, Bears, Rabbits, Deer, Crows, and more to come in future updates.
Choose Your Experience: Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week.

Survival is your only goal, and death your only end. Make your own survival story with every game.
Features the music of Sascha Dikiciyan.
CHALLENGES
Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.

Background tracks by:
Secession Studios: http://www.youtube.com/thesecession
Kevin Macleod @ http://incompetech.com/music/
Machinima Sound: https://machinimasound.com/
Josh Woodward: https://www.joshwoodward.com/
Bensound.com: http://www.bensound.com




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Tags:
paulsoaresjr
gameplay
sandbox
playthrough
let's play
survival
the long dark
wintermute
story mode
the long dark redux
wintermute redux
aurora
crossroads elegy
episode three
astrid
episode 3
artifact
skeeter's ridge
church artifact
skeeters ridge



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