Stop Breaking Your Scriptable Objects in Unity! #Shorts #Unity #GameDev

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When working with ScriptableObjects in Unity, it’s easy to accidentally modify them at runtime—especially while in the Editor. This can mess up your base configuration and lead to some head-scratching bugs. 😬

Thankfully, Unity gives us a simple fix:
✅ Use Instantiate() to create a runtime copy of your ScriptableObject
✅ Keep the original asset untouched
✅ Safely manage runtime sets and gameplay-specific data

This trick is essential when using ScriptableObjects as part of a modular, data-driven architecture—especially in RTS-style games.

🚀 Want to dive deeper into scriptable object-oriented design?
Check out the brand new RTS course at GameDev.tv—perfect for leveling up your Unity skillhttps://www.gamedev.tv/courses/unity-realtime-strategy?coupon=BUILDUP...

#UnityTips #ScriptableObjects #GameDevTV #UnityGameDev #RTSGameDev