Storm King's Thunder - Postmortem & Campaign Summary
I recently finished running Storm King's Thunder. We started at level 1 with Lost Mines of Phandelver. During this stream, I discuss my own techniques and changes to link the two modules together, discuss some of the stronger and weaker aspects of the adventure, recommend resources and supplements to enhance the adventure, and take you, step by step, through the campaign from start to finish, as well as discussing potential post-campaigns ideas that could take the campaign to higher levels of play.
Resources mentioned during this video:
Useful reddit thread on fixing gaps in the plot:
https://www.reddit.com/r/dndnext/comments/7pxy6x/problems_with_storm_kings_thunder_and_how_to_fix/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Useful supplement of side quests themed to the campaign:
https://www.dmsguild.com/product/247362/Storm-Kings-Barrows-Tombs-and-Crypts-of-the-North
Even more sidequests and supplements to enhance the campaign:
https://www.dmsguild.com/product/275953/Storm-Kings-Thunder--Complete-DMs-Bundle
The absolute must play side quest for this campaign:
https://www.dmsguild.com/product/198297/Krakens-Gamble--a-Storm-Kings-Thunder-Adventure
An awesome upgrade to the final boss:
https://slyflourish.com/iymrith.html
Storm King's Thunder Playlist: http://bit.ly/CrashSKT
Crashroom Review: N/A
Crashroom Playlist: http://bit.ly/Crashroom
Crashroom (Categorized by Campaign): http://bit.ly/CrashroomCategorized
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Join the Sword Saints of Phandalin as they Travel the Sword Coast stymying the efforts of the warring giant tribes, and striving to restore order to a land thrust into chaos!
Giants of every sort are warring across the North, smashing the smallfolk as they vie for power and goals unknown. Will anyone stand against the giants?
The Savage Frontier (also known as the North) is a raw, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this vast expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folks. These roads are long, lonely, or poorly defended, making them dangerous to traverse. Despite these conditions, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.
Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons' wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions.
Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, giants of every kind have emerged from their strongholds in force to threaten civilization as never before. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other smallfolk.
Watch our games live at https://www.twitch.tv/crashgem
Find out more: www.crashgem.com
Hit me up on Discord if you wanna talk D&D: CrashGem#7777
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