STRANGER IN PARADISE: Final Fantasy Origins Demo - Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=lHaFRCVNyDU



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STRANGER IN PARADISE: Final Fantasy Origins Demo

Stranger of Paradise: Final Fantasy Origin[a] is an upcoming action role-playing game developed by Koei Tecmo's Team Ninja, and published by Square Enix in celebration of the series' 35th anniversary. As an alternate universe retelling of Square Enix's original Final Fantasy on the NES, the storyline follows a set of characters brought into a fantasy world to face the malevolent Chaos. The game is set to be released in March 2022 for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Final Fantasy Origin is being co-developed by franchise creator Square Enix and Koei Tecmo division Team Ninja. It is being co-directed by Daisuke Inoue from Square Enix and Hiroya Usuda and Nobumichi Kumabe from Team Ninja; co-produced by Jin Fujiwara from Square Enix and Fumihiko Yasuda from Team Ninja. The story and scenario are being written by Stellavista Ltd. freelancer scriptwriter Kazushige Nojima. Longtime Square Enix employee Tetsuya Nomura created the original concept, and acts as character designer and creative producer in the game. The music is being composed by Naoshi Mizuta, with additional contributions by Hidenori Iwasaki and Ryo Yamazaki. Nomura created the initial idea for Origin after production finished on Dissidia 012 Final Fantasy, imagining an action-focused game about conquering locations. When later approached for a new Final Fantasy concept, he combined this initial concept with a different concept of a game series focusing on Final Fantasy's villain Garland, as an angry older protagonist to create the final concept. Due to the shift in tone, Nomura originally thought it would be an original title, but Inoue and Fujiwara pushed for its inclusion in the franchise.

The aim behind the title was a mature, "brutal" take on the Final Fantasy series that would separate it from the rest of the franchise while retaining connections to it. The gameplay was designed to emulate Team Ninja's known style of challenging action combat; Team Ninja had previously worked with Square Enix on Dissidia Final Fantasy NT. The job system, a recurring feature of Final Fantasy, took inspiration from the system created for Final Fantasy V, with Inoue saying there were more jobs than that game featured in Stranger of Paradise. The level designs deliberately emulated or referenced other numbered entries, such as a wooded wetland area taking inspiration from the Sunleth Waterscape from Final Fantasy XIII.







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