Strato Freaks 2 (Dev Log 6: Towering Tree WIP 1)

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Published on ● Video Link: https://www.youtube.com/watch?v=pLGl81VWSU4



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This was IMO the worst level in Strato 1; since it was bad in a way that didn't play to Strato 2's strengths at all I decided to take a hatchet to it. I chopped out the entire middle part of the level and made two separate sections out of the lowest and top thirds of the level, and also gave you a lot more wiggle room rather than making you fly through some pretty narrow passages with nothing much in them. It's still not amazing or anything, but it certainly plays a lot better now. If you're wondering why I did this level so early on, honestly, I just had enough of the enemies made where I could just bang it out pretty quickly.
...or so I thought! Turns out this level exposed every possible bug I could find. The spider enemies (Webbers) are buggy, the screen wraparound doesn't play super nice if the level is too thin, the game would occasionally hang in one specific spot in the second section (after much confusion I THINK it's the spider enemies and I THINK I finally fixed it, after like rewriting a bunch of stuff which I'm glad I did but wowie zowie).

In other news, King Quincy is playable now! His classic self is in too. I'll try to get all four of the Super Freaks in before the next demo.