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Life Is Strange is a series of adventure games published by Square Enix's External Studios.[1] Created by Dontnod Entertainment, the series debuted with the eponymous first installment, which was released in five episodes throughout 2015. It was followed by a prequel, Life Is Strange: Before the Storm, which was developed by Deck Nine and released in three episodes throughout 2017, with a downloadable content (DLC) bonus episode released in early 2018. The sequel Life Is Strange 2 and its spin-off The Awesome Adventures of Captain Spirit were developed by Dontnod and released between 2018 and 2019. A third main installment, Life Is Strange: True Colors, was released in its entirety on 10 September 2021. A fourth installment, Life Is Strange: Double Exposure, was released on October 29, 2024.[2] Additionally, a remastered collection of the original game and its prequel was released in February 2022.
The series has spawned a comic series set after one of the original game's possible endings, another comic series set after the ending of True Colors as well as an in-universe book.
History
Following the critical and commercial failure of their 2013 action-adventure game Remember Me, French game developer Dontnod Entertainment was forced to restructure and reinvent themselves. Dontnod CEO Oskar Guilbert explained "Before, what we wanted to do was make big games with large teams and long production cycles... So we had to change that, do something smaller with smaller teams. We didn’t want to do just a small game; we also wanted to bring something new to the market."[3]
Life Is Strange was conceived around the rewind mechanic, a concept which had already been briefly explored in Remember Me. Life Is Strange's protagonist Max Caulfield was created with the ability to rewind time to supplement this mechanism. Development began in April 2013 with a team of 15 people, with further people added as the collaboration with Square Enix began.[4] Before signing with Square Enix, Dontnod imagined Life Is Strange as a full-length video game similar to Remember Me that Dontnod would self-publish; however, Square Enix realized it would be more successful as an episodic title, both for creative reasons, financial restrictions[5] and marketing purposes.[6] This allowed them to tell the story at a slower pace.[7]
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