Stream Play - Descent - 01 Prepare for Descent Part (2 of 3)
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1995. Descent is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC.
Descent requires the player to navigate labyrinthine mines while fighting virus-infected robots. The player is given the clear objective to find and destroy each mine's reactor core and escape before the mine is destroyed by the meltdown. For two levels, the reactor core is replaced with a boss, changing the objective that the player must destroy the boss in order to trigger the meltdown and escape before the mine blows up. To obtain access to the reactor, the player must collect the blue, yellow, and/or red access keys for each level, which are required to open doors. As an optional objective, the player can also choose to rescue PTMC workers who were taken hostage by the infected robots.
Descent demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. Traditional first-person shooter games require the player to only control two axes and their heading. By employing six degrees of movement, the player is given additional control for vertical movement and banking, introducing more movement controls than traditional first-person games.
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