Street Fighter 2010 No Damage Challenge - Planet 5

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Published on ● Video Link: https://www.youtube.com/watch?v=Hp5VU8gBZR0



Duration: 7:10
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Here we are at the end of Street Fighter 2010. It's quite the challenging finale indeed.

The first area is the easiest of the three stages. Your main issue will be the snakes, but in an open area like this, the only thing that will catch you out will be if you get cornered by the snakes and flying wristwatches.
Total Failures - 3

The second area takes the difficulty up a notch, especially in the first part. In fact, nearly all my failures were in that first section due to how crowded it becomes. You need to get out as soon as possible to avoid being swamped by enemies, and even then there's an element of luck. The rest isn't hard at all, but that first part...
Total Failures - 15

Well, this is it. The final area of the game. And damn, this is a marathon of difficulty. It essentially serves as a boss rush, but with the most unpredictable bosses imaginable. The clam is probably the easiest, though you can no longer cheese it by shooting up. Luckily, he never tends to land right on top of you, so it's fairly merciful... unlike the second boss. This guy already caused most of my Planet 1 failures, now through him in the last stage in a cramped room? There's barely room to dodge and barely time to react, so this guy became a complete guessing game most of the time. The third boss pits you against two teleporting mummies. There is a safe spot (the left wall) but in order to stay there, you need to make sure you hit the mummies quick before you ram right into you. Trying to go guns blazing is not a good idea because of the mummies flying around and their fire. This tactic allows you to avoid both, but there is still an element of luck. After some lengthy dialogue, we meet up with Troy. His first form is easy enough, though it's rather tense by this point. Avoiding his spread shot is easy with the flip shield, otherwise you'll have to time your time effectively. His second form is even easier. Kill the enemies first and kill him and you win. Still though, this was tough. Three bosses in a row is a cruel trick by Capcom.
Total Failures - 27
Planet 5 Failures - 45

So this was an interesting experiment if nothing else. I'll do more no damage challenges in the future. In fact, the next game will be no damage too. It isn't Sparkster just yet, but Sparkster is own its way.







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