Street Fighter 6 World Tour Walkthrough Part 2 - Not Scared Of Lions! [PS5/4K] [Japanese Dub]

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Street Fighter 6
Game:
Category:
Walkthrough
Duration: 1:17:12
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2


Street Fighter 6 On The Playstation 5 [4K 60FPS]

-Story Walkthrough & Side Quests
-Japanese Voices & English Subs

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Game Info:
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Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, participate in special events, or play emulated Capcom arcade titles, among other features.

The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input,and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.

The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. If players low on health in a Critical States, their Level 3 super move will become more powerful in addition to expanding its cinematic scene. Certain movesets can only be cancelled to super moves based on how much levels the players filled, such as EX/Over Drive special moves can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3.An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks.

A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese commentators watch the action in real-time, giving it a more tournament-style feel, or allow the option to cheer the player on. Eight different commentators are featured, four of each of the two commentary types: play-by-play commentary and color commentary, the latter being optional. Aru, Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, and Kosuke Hiraiwa will be the four play-by-play commentators, while Demon Kakka, Thea "Zelina Vega" Trindad[d], James "jchensor" Chen, and Hikaru Takahashi will be the four color commentators.

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