Street Fighter Alpha 1 [Saturn] - play as Akuma
This is a play-through using Akuma in the Saturn version of Street Fighter Alpha 1. Read on below for more information...
Akuma is a hidden boss in the game. He is an unlockable playable character.
===== About Akuma =====
Probably the most famous fighting game secret/hidden boss character, and the staple Street Fighter antagonist of Ryu. He is essentially a head-swap character in the 2D games, but there is no doubt that he has developed his own unique persona and style as the SF series progressed - the way he performed his moves became more and more different from Ryu/Ken.
Alpha 1 Akuma is certainly a very strong character to use... if I were to describe this version of him, then I would say that he is basically like an "in-between" of SFA2's regular Akuma and Shin Akuma. Basically stronger than regular Akuma, but not quite on Shin Akuma's level.
===== Additional Information =====
---- Obviously, he can only be fought against as a hidden boss in the game.
---- His personal boss in the game is M.Bison.
---- SFA1 is the only game where Akuma has some unique voices and grunts. They were changed for SFA2 and beyond.
---- His brother Gouken, and his master Goutetsu, appear in his ending.
---- Akuma is known as Gouki in Japan.
---- The game is known as Street Fighter Zero in Japan.
--- In the Saturn version of the game, when the characters perform super combos, the shadow trails of the character are coloured differently. If you switch the music to Original, the shadow trails will be like the arcade version.
---- In the Saturn version of the game, some of the hit sound effects are different when compared to the PS1 version.
---- In the Saturn version of the game, in the character endings, the style of text in the dialogue box is different to the PS1 and Arcade versions.
---- In the Saturn version of the game, the character name text under the lifebars are shifted inwards a little.
---- In the Saturn version of the game, when you win a round with a throw, the win icon shows a baseball. This is different to the PS1 and Arcade versions where it showed a rope instead.
---- In the Saturn version of the game, when fighting on Charlie's background, when you win a round there is no crowd noise (when they throw the money). On the PS1 and Arcade versions, the crowd makes a noise.
===== About SFA1 =====
This game kicked off the brilliant Alpha series of Street Fighter... the game still holds a place in my heart. Despite it being a bit "broken" competitively-wise, it is still a fun game to go back to every now and then. It is also the only Alpha game with chain combos as one of it's core mechanics. The Saturn version has some minor differences and aspects when compared to the PS1 version of the game. These differences are noted above in the Additional Information section.
On a personal level, I think the Arranged/Remixed soundtrack music in the PS1 and Saturn versions are one of the best styles of instrumentals that Capcom have produced. It's basically the really emphasized jazzy, funky techno stuff.
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