Streets of Rage 4 | Full Game - Part 3 | BADONKADONK BEHIND THE COUNTER | Twins Of Rage | PS5
Ten years have passed since the fall of Mr. X and his Syndicate. The city has been at peace... until now. A new crime empire has arisen, corrupting everything good in the city. It is rumored to be led by Mr. X's own children: the Y Twins.
Former detectives Axel Stone and Blaze Fielding join forces with their old friend's daughter, Cherry Hunter, along with Floyd Iraia, an apprentice of the brilliant Dr. Zan.
Together these four vigilantes stand against the Y Syndicate on the... Streets of Rage.
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Title:
Streets of Rage 4 | Full Game - Part 3 | BADONKADONK BEHIND THE COUNTER | Twins Of Rage | PS5
Gameplay:
Streets of Rage 4 carries on the style of previous entries in the series. Players advance from left to right on each stage, defeating enemies as they go. Players can pick up healing items and weapons. At the end of each stage the player must face the boss.
Combat has been greatly refined, such as players being able to juggle opponents against each other and walls for extended combos, as well hit enemies that are on the ground with low attacks that lifts them, allowing for more juggling.
Combo are calculated on consecutive hits that deal damage to the enemies (hitting an breakable object and picking up health/point items will prolong the combo but not increase the counter). Taking any form of direct damage or taking too long to hit enemies will reset the combo counter. There are different level of combos, with highest value achieved displaying message "OUT OF THE WORLD!!!" once the combo counter resets. Out of The World combos are critical for high score and achieving S Rank. Counter has not a linear increase but exponential: that means that one consecutive combo of 100 identical hits would generate a much higher score than, for instance, 4 split combos each of 25 hits.
New to the gameplay formula is a revamped Special Attack system, where after using one, a green gauge will appear over the healthbar, marking the amount of health lost. Each consecutive hit the player delivers against enemies will replenish replenishes some health based on damage dealt; however, should the player take a direct hit, the remaining green bar will disappear and the health recovery effect will be lost. In addition, characters now have access to an Aerial Special Attack.
Another major addition are the Star Moves; these are limited use moves which consume the star icons below the player's healthbar and deal massive damage to multiple enemies at once, while also making the player completely invulnerable for its entire duration (except for a few, namely Shiva's Spirit Dance and Max's Iron Will). Players always start with one Star Move by default at the start of each stage, and can find hidden around the stages are Star icons, which add a Star Move stock when collected.
In order to prevent the classic infinite jab combo, where the player taps the jab button, pause and repeat, essentially locking opponents infinitely, the developers added a limitation where all enemies will fall down after taking up to 8 hits.
During Story Mode, players can pause the game and select "Retry" at any time, restarting the stage, as well being able to change character. In addition, when retrying, the player can pick "Assists", which are namely increased lives and Star Moves; however, doing so adds a penalty to the score the higher the assist.
The game can be played locally with up to four players, while online play allows up to two players simultaneously. After each stage players are graded on their performance, with points being added to a meter which serves to unlock the retro characters. In addition to the main Story Mode, the player can also unlock a Stage Select, as well as Arcade Mode and Battle Mode.
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At this time, Twins of Rage has 240 views for Streets of Rage 4 spread across 4 videos. The game makes up 1 hour of published video on his channel, making up less than 0.65% of the total overall content for Streets of Rage 4 on Twins of Rage's YouTube channel.