Strider [2014] (Rank-A/Normal #7: Processing, Pt. 1/2, Upper, 100% Completion Run) PS4 Gamechive

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Published on ● Video Link: https://www.youtube.com/watch?v=xMHLd23dCCs



Game:
Strider (2014)
Duration: 15:33
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1


This gaming session guides players as a no commentary full playthrough and walkthrough of Capcom's Strider (2014 Reboot) video game. This video is part of a Rank-A (Normal Mode Difficulty) [Class-A Ninja] 100% completion rate run whereby all zones are fully explored and all items (collectibles) acquired.

In this segment, Strider Hiryu slides into the upper half of Processing—a zone that functions as a sewage treatment facility for Kazakh City—and must deactivate its water valves to unblock the route forward.

Intro - 00:00

Session Contents:

Processing (Zone); Underground Outpost (Area); Save Pod 1 (UO) - 00:10

---

Central Processing (Area); Objective: Deactivate Water Valves - 01:45

Objective: Deactivate Primary Water Valve - 01:57

Eye Gate (Primary Water Valve, Door Unlock) - 03:36
(path 3.12)

Objective: Deactivate Secondary Water Valve - 03:50

---

Organics Repurposing Center (Area); Save Pod 1 (ORC) - 04:48
(past crushers; path 4.20)

PNUT Mx-Es Drop Generators (Ceiling) - 05:20

Eye Gate (Secondary Water Valve) - 05:54
(climb across ceiling to reach)

Objective: Deactivate Fail Safe Water Valve - 06:04

Health Upgrade 8 - 06:16
(drop down from ceiling in between two electrified pools)
"Maximum Health Increased."

Exit via Chute (from Eye Gate) - 06:49

POW Cube 24 [Beacon Run: "Slip and Slide"] - 07:23
(slide down wall, floating above water)

Save Pod 2 (OP) - 08:07

Large Canister 19 - 08:14
(room with lever gate, top left corner, somewhat hidden)

Lever Gate (Drains Sludge) - 08:30

Objective: Proceed to the Industrial Zone - 08:49

Cutscene (Severnsi: Sewer Crab) - 09:38

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Sewage Repurposing (Area) - 10:25

Large Canister 20 - 10:53
(door, up to ceiling)

Energy Upgrade 4 - 12:01
(down, far right; path 11.55)
"Maximum Energy Increased."

Large Canister 21 - 12:29
(far left)

Large Canister 22 - 13:24
(bottom left path, then up to ceiling; 12.55)

Energy Recharge Upgrade 3 - 14:36
(drop down to area below)
"Energy Recharge Time Shortened."

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