This run was a lot more goofy and wild, with its direction constantly changing. Felt difficult to "hold on" to it, but hold on I did, for as long as I could.
Things to improve: Despite ending up with a reasonable theme of "retain + scry", this deck ended up being a bit too big for that to really work as well as I would like it to have. It's tricky to carefully balance "taking extra block cards, so I don't just die in act 2" with "taking too many block cards to the point where I can't play my attacks and powers effectively". This felt like a Watcher run with not enough damage in it, which is a bit weird for this character, but it's true nonetheless - definitely multiple times where I felt like I was missing "attack checkpoints" where killing something one round faster would have made a huge difference.