Stuttering Fix with DXVK(Vulkan) MX vs ATV Legends | 1440p 120fps

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Published on ● Video Link: https://www.youtube.com/watch?v=o3cmWBG3oK4



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This game uses Unreal Engine 4 and suffers from stuttering issues, which are caused by the need to compile shaders on the fly and poor texture streaming. However, these issues can be resolved by using asynchronous DXVK. Note that there may still be some loading stutters in certain areas.
To enable asynchronous DXVK, follow these steps:
Go to the Async DXVK Github page: https://github.com/Sporif/dxvk-async/
Download the dxvk-async file.
Copy the d3d11.dll and dxgi.dll files from the x64 folder.
Enable asynchronous DXVK by following the instructions in this video:


• How to use DXVK Vulkan api step by step
It is recommended to limit the game's framerate to 120 fps using RTSS.

Este juego utiliza Unreal Engine 4 y sufre problemas de tartamudeo, causados ​​por la necesidad de compilar sombreadores sobre la marcha y una transmisión deficiente de texturas. Sin embargo, estos problemas se pueden resolver utilizando DXVK asincrónico. Tenga en cuenta que es posible que todavía se produzcan algunos titubeos en la carga en determinadas áreas.
Para habilitar DXVK asincrónico, siga estos pasos:
Vaya a la página de Github de Async DXVK: https://github.com/Sporif/dxvk-async/
Descargue el archivo dxvk-async.
Copie los archivos d3d11.dll y dxgi.dll de la carpeta x64.
Siga este video sin tiene problemas:


• How to use DXVK Vulkan api step by step
Se recomienda limitar la velocidad de cuadros del juego a 120 fps usando RTSS




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