Fixing Stuttering Destroy All Humans! 2 with DXVK ASYNC (Vulkan)|High settings 1440P 60 FPS

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Published on ● Video Link: https://www.youtube.com/watch?v=lShgr-GlB2A



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This game uses Unreal Engine 4 and suffers from stuttering issues, which are caused by the need to compile shaders on the fly and poor texture streaming. However, these issues can be resolved by using asynchronous DXVK. Note that there may still be some loading stutters in certain areas.
To enable asynchronous DXVK, follow these steps:
Go to the Async DXVK Github page: https://github.com/Sporif/dxvk-async/
Download the dxvk-async file.
Copy the d3d11.dll and dxgi.dll files from the x64 folder.
For example: C:\Games\Destroy All Humans 2 Reprobed\DH2\Binaries\Win64
Como se instala.
Este juego usa Unreal Engine 4 y sufre problemas de tartamudeo, que son causados ​​por la necesidad de compilar sombreadores sobre la marcha y una mala transmisión de texturas. Sin embargo, estos problemas se pueden resolver mediante el uso de DXVK asíncrono. Tenga en cuenta que todavía puede haber algunos tartamudeos de carga en ciertas áreas.
Para habilitar DXVK asíncrono, siga estos pasos:
Vaya a la página Github de Async DXVK: https://github.com/Sporif/dxvk-async/
Descargue el archivo dxvk-async.
Copie los archivos d3d11.dll y dxgi.dll de la carpeta x64.
Por ejemplo: C:\Games\Destroy All Humans 2 Reprobed\DH2\Binaries\Win64




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