Submachine 4 Walkthrough Part 2
This part picks up at the ship (800) and the pace starts to go a bit faster, because I think I started thinking I still had enough time to make this a speed run under 10 minutes. Why 10 minutes? Because I didn't know I had movie maker, or if I could split the video into two parts. Knowing that now, I could have easily taken any video and split it up to meet YouTube's limits. It also worked out that the screen fades to black after every transport and that going to the ship happened to occur after 9 minutes of film. I made a few mistakes here, but I was going for completion so I didn't skip anything.
At the end, in the secret room you can only view the cameras, the lock on the pipe with the turbine cannot be broken with the hammer. It's simply there to represent a visual cue that he used the pipes around his house in the game.
I don't own Submachine 4 or any of the Submachine games. They are owned by Mateusz Skutnik and you can visit his site at http://www.pastelstories.com. You can play this game at http://www.submachine4.com.
Enjoy!
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