Submission #8705: Technickle's GBA Teenage Mutant Ninja Turtles 2: Battle Nexus in 26:49.81

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Published on ● Video Link: https://www.youtube.com/watch?v=GE0nwxU9TBM



Duration: 27:35
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This is a tool-assisted speedrun. For more information see https://tasvideos.org/8705S
TAS originally published on 2023-10-30

! Movie Quote: ''(obviously the most important detail to put in this text) ''
''"Wise men say, 'Forgiveness is divine, but never pay full price for late pizza."''


! Movie Goals:
•Uses Bizhawk 2.8 (OriginalEmuVersion)(mGBA) ''Should still sync with 2.9 and 2.9.1''

•Plays Easy Mode

•Goes for Fastest Completion with current knowledge.

•Uses Playaround/Speed/Entertainment Trade-Off: Spells TAS, Circles Objects, gets close to objects etc.



! What this game is about:
Teenage Mutant Ninja Turtles 2: Battle Nexus is a Stealth Action Platformer for the Gameboy Advance released in Autumn of 2004. It differs significantly in many respects from its console and PC ports. The player collects the Turtles' weapons on each stage and features massively different levels, enemies, and bosses. Occasional hoverboarding and 'Shump' stages break up the action. The video game has the Turtle(s) going through 3 worlds across 6 levels each, totaling 18 levels.


! Playable Characters:
•Don __used twice__

•Leo __used once__

•---Mike--- ''not used''

•Raph used __quite frequently __



! GBA Button Layout for TMNT2: Battle Nexus:
•A = Slide/Jump (Slide requires Down to be held for 2 frames)

•B = Attack/Weapon Attack

•U = Upwards (for Alcove)

•D = Downwards (for Water/Alcoves/Ducking)

•L = Left to move Left

•R = Right to move Right

•Shoulder r = Special (Hoverboarding/Shump levels/Heavy Weapon Attack)

•Shoulder l = Look Around (not used)



! Other Button Combos:
•LL_LL = Run left quicker

•RR_RR - Run right quicker

•LL_LL+B = Sideways Attack

•RR_RR+B = Sideways Attack

•D+B = Doward Attack (drill like attack)

•U+A = Ledge Grab Jumping

•B+Falling = Swipe (to get to the ground faster)

•L+A = Walls on the left with Raph can be held onto (to get off the wall press A again on the next possible frame)

•R+A = Walls on the right with Raph can be held onto (to get off the wall press A again on the next possible frame)




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