Submission #8689: Technickle's GBA Donkey Kong Country "warps" in 41:32.70

Subscribers:
42
Published on ● Video Link: https://www.youtube.com/watch?v=JhPru8Hc1OA



Game:
Duration: 43:51
0 views
0


This is a tool-assisted speedrun. For more information see https://tasvideos.org/8689S
TAS originally published on 2023-10-17

Total TAS making time = 28 days | 672 Hours

35:20 IGT

43:46.53 TAS Timing (includes credits for final input)

43:22 RTA (includes credits)

37:01 RTA (Not including credits)

! Movie Goals:

*Bizhawk 2.9.1 (mGBA) Profile = Tool-Assisted Speedrun

*Aims for Current Fastest Completion

*Playaround (Autoscrollers) (Dances in Boss Rooms)(Purposfully Gets in the way of danger IE: Krool jumping)

*Takes Intentional Death to Save Time (Fake Kredits Skip)

! Movie Branches Tested:
*100 Branches was tested in the making of this TAS

EG: Short Shot vs. Long Shot while in barrels

EG: Poke here? Wait? *While on Engaurd*

EG: Roll Here? Jump Here? *Using DK or Diddy*

EG: Move between barrels? Don't move?

! GBA DKC Controls:

*A = Jump

*B = Rolling

*L = Left (moves left)

*R = Right (moves right)

*U = Up (map movement)

*D = Down (map movement, Ducking)

*S = Start

*s = Select (to swap kongs)

*l = Left Bumper (to swap kongs)

*r = Right Bumper (rolling)

Credited Info goes to DKCSpeedruns Website

! How Rolling Works:
*Rolling is faster than running, so try to roll as much as you can. Rolling through 1 enemy only gives you a speed boost sometimes. Rolling through 2 or more enemies always gives you a speed boost though (similar to SNES).

! How Ledge Rolling Works:
[module:youtube|v=1jZ1Sz4b-ns] (video credit goes to SilentWolf444)

*If you roll from the very edge of a platform, you will get a roll with significantly low trajectory. The window for getting these rolls is fairly tight, but it can be useful for reaching certain enemies from below, such as the Krem at the end of Barrel Cannon Canyon while rolling off the tree. It's also good to be aware of so you don't kill yourself doing it accidentally!

! How Unrestricted Rolls Work:
[module:youtube|v=oFNjKZZGFCA] (video credit goes to SilentWolf444)

*While being shot out of a barrel onto regular terrain, if you initiate a roll upon landing without running prior to the roll, you can continue running after the roll rather than needing to jump before the roll ends. This can be used to chain 2 rolls in a row without needing to jump and can be used in various places in the run, such as the end of Barrel Cannon Canyon and in Tree Top Town.


! How Jump Momentum Conservation Works:
[module:youtube|v=pq83KgmqIDo](video credit goes to SilentWolf444)

*When you jump out of a roll, your speed immediately gets snapped to regular running speed. However, if you have B released prior to jumping, your speed will more gradually decrease from whatever it was during your roll down to walking speed. With this in mind, you can conserve some of your momentum out of rolls while you jump. Ideally you will begin holding B again right before or at the time your speed drops down to around the value for regular running speed, which takes some getting used to. This can be used all throughout the run to save frames everywhere. The effects of this are more dramatic when you have more speed built up before jumping, but even doing this optimally out of a standard roll can save ~1-2 frames, which could add up over the course of the run. In scenarios where doing this would compromise your platforming in any way (e.g. make your rolls/jumps slightly less optimized) it's not worth it to go for.

! How Roll Momentum Conservation Works:
[module:youtube|v=esRh2741bHY](video credit goes to SilentWolf444)

*While rolling through multiple enemies, if you release forward on the dpad during the final enemy you will conserve your momentum for a longer period of time, causing you to slide forward. This seems to primarily work while rolling through enemies while in the air but it can also be done while grounded at times (needs more testing). This can be seen done at the end of Forest Frenzy (notice how Diddy slides into the exit while standing still briefly). This is rarely used, as Jump Momentum Conservation is more practical in most situations

! How Fast Shots Work:
[module:youtube|v=I3jyitlf0jQ](video credit goes to SilentWolf444)

*When you shoot out of barrels, if you hold forward while holding B (run button, not jump!) you will actually slow down in most cases. To avoid slowing down, you will typically want to avoid holding B until near the end of being shot out of a barrel aka when you start slowing down (or when you land depending on how high you are after your momentum ends from the barrel shot). However, holding A is completely fine and can even extend Fast Shots quite a bit while bouncing off of enemies. This is used extensively in Vulture Culture but has applications pretty much everywhere there are barrels that shoot you horizontally. Note that there are other fast shots where it is alright to hold B, as long as you're not holding forward. This usually is only the case for certain blast barrels, like the one leading up to halfway in Snow Barrel Blast.




Other Videos By Black Winner Yoshi


2023-12-15Submission #8705: Technickle's GBA Teenage Mutant Ninja Turtles 2: Battle Nexus in 26:49.81
2023-12-14#638343665277462469 - '88 Games "All Games" in 10.47.483
2023-12-13#638342785357095490 - [Improved]Megaman 1SRAM+“no zip”
2023-12-12#638342396994387372 - (Arcade) newapunk - 1 player (WIP)
2023-12-11Submission #8699: LogansGamingRoom's Genesis Action 52: Magic Bean in 07:49.37
2023-12-10#638341020896103745 - DDR3rdMix Alternative Unlock Verifcation
2023-12-09[TAS] Genesis Action 52: Slalom by LogansGamingRoom in 10:36.87
2023-12-08#638333692464155658 - Video Chess - Level 8 TAS
2023-12-07[TAS] C64 Canyon Cruiser by nymx in 02:01.42
2023-12-06[TAS resync] GBA Wario Land 4 "Hard" by andymac in 40:31.09 @ ~59.727500569606, or 40:04.88 @ 60 FPS
2023-12-05Submission #8689: Technickle's GBA Donkey Kong Country "warps" in 41:32.70
2023-12-04#638331617304242141 - Ninja Ryukenden, "wrong spawn" in 2-2c
2023-12-03[TAS] C64 Cosmic Combat "pacifist" by nymx in 04:02.40
2023-12-02#638330059338246859 - corner clip
2023-12-01#638329339920788856 - GBA DKC W3 303f improvement
2023-11-30[TAS resync] GBA The Legend of Zelda: The Minish Cap by Tompa, quo in 1:41:17.79, or 1:40:02.18
2023-11-29#638329035976590969 - Action 52: Armor Battle - 3635 frames
2023-11-28#638329012221102890 - Action 52: Knockout - 7952 frames
2023-11-27[TAS] Genesis Action 52: Sunday Drive by LogansGamingRoom in 08:23.08
2023-11-26#638328199835204290 - GBA DKC W2 12f faster
2023-11-25#638327601036450654 - Sonic Advance - 100%