Subsistence ☩ Early Access ☩ 22.05.2017 ☩ GEFORCE 1070

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Subsistence
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Update Details (22nd May 2017) - .44 Revolver - Big Performance Optimizations
23 мая - ColdGames

.44 Revolver
It's been a long time since a new firearm was added to the game, so I wanted to spend some time implementing one of my favorites.

The .44 Revolver packs some serious firepower, and is ideal for close to mid-range combat. The .44 rounds are a little more expensive than the 7.62's and the weapon itself requires weapon parts to craft. So players will need to open locked crates, kill some hunters, or raid a base before they can acquire the weapon.

I'm hoping the addition of the Revolver will add more depth and variance to the combat, and give players more choice in how they want to arm-up.

Hunters don't currently use the .44, but that will come soon. I want to get some feedback on the firepower before I add it into their load-outs. The Revolver can be upgraded in the WorkBench like the other firearms.

Big Performance Optimizations

Many players are still experiencing low fps (even some with beefy GPU’s). Solid fps is a huge priority for me, as I know how negatively a low fps can impact gameplay. It’s an ongoing mission for me to get the game running as best as it can, even for low-end machines.

Running profiling tests on system resources during gameplay, I discovered a large amount of CPU used by the AI and their thought processes. I’ve done a full overhaul on the system and have trimmed a huge amount of unnecessary calculations being made every game tick. There shouldn’t be any noticeable difference in their behavior from a player’s perspective.

The impact of these changes (on my dev machine) is more than +20% increase to fps. This could be much higher for players currently bottle-necked by an older CPU (or on laptops). I would encourage players to max-out their settings and see how the game runs on the new update.

Fiber visibility (hotfixed last week)

Since the color-grading updates, fibers became even more difficult to spot, leading to frustration for many players. I’ve updated them visually to be more apparent in the foliage, and slightly increased their size. I welcome feedback on this change.

Thanks as always to everyone giving feedback and suggestions in the forums. I try to read all the threads. It helps immensely when players share their thoughts on the current state of the project. Please let me know if you experience any issues with the update.

Have a great week!

Core i5-4690K (4200 Ghz)
Asus Sabertooth Z97 Mark 2
16 Gb TEAM DDR3-2400 2x8GB
MSI GeForce GTX 1070 Gaming X 8G
27"AOC e2795Vh







Tags:
PC
GEFORCE 1070
Core i5-4690K
Subsistence
22.05.2017
ColdGames
Action
Early Access