Subsistence ★ Update 19th Feb 2017 ★ Early Access ★ GeForce 1070 ✅
Update Details (19th Feb 2017) - Big Performance Optimizations - AI Behaviour Updates
20 February - ColdGames
Performance Optimization Overhaul!
Many players have complained of performance issues and low or inconsistent fps (even on decent rigs). This has been a continuous concern for me, as I know how important a stable fps is for immersion and enjoyable gameplay.
I have done a full performance overhaul and am seeing significant increases to fps. I would encourage players to max their graphics settings and see how the game performs after this patch.
Hunters now trained to use the bow:
Both standard and rogue hunters can now use the bow, and have a full set of weapon handling animations. Also a new system for weapon-changing based on circumstance.
AI spacial awareness:
It was immersion-breaking when animals or hunters would just stand there while bullets/arrows landed at their feet. All AI now respond accordingly to shots fired near them. The hope is this will make hunting small game with the bow more challenging (and satisfying), as missing the first shot now has consequence. Unfortunately animals still don't react to hunters, but that will come soon.
SP profile stats:
The SP launch screen now displays the number of in-game days, and number of deaths for each profile. I plan to further these stats in future updates.
Another small notable change is that the bow no-longer requires cloth to craft (relieving the need for crates to arm yourself during hardcore mode). Also, fixed a notable glitch that allowed players to spawn free arrows for the bow.
As always, thanks for all the feedback on the current state of the game. It helps so much to read your thoughts and discussions as I continue to iterate on the game. Please let me know if you experience issues with the update.
Have a great week!
Core i5-4690K (4200 Ghz)
Asus Sabertooth Z97 Mark 2
16 Gb TEAM DDR3-2400 2x8GB
MSI GeForce GTX 1070 Gaming X 8G
27"AOC e2795Vh