![Success! Cube Shadow Bias [C++ 3D DirectX Tutorial]](/images/yt/pv/success-cube-shadow-bias-c-3d-directx-tutorial-fjxr.jpg)
Success! Cube Shadow Bias [C++ 3D DirectX Tutorial]
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.
Actually getting hardware slope scaled depth biasing working with cubemap shadows.
Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_61
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