Sucking it up in the Country - Let's Play FAR: LONE SAILS - ep3
In FAR, the player controls the driver of a large vehicle and explores a massive dried ocean bed in a post-apocalypse world searching for an old civilization.
The game is played from a side-scrolling perspective, with the vehicle interior seen as a cross-section.
To control the vehicle the player must move around inside it, operating stations and pressing buttons to perform various functions that keep the vehicle moving, such as engaging the engine or filling the boiler.
They are also required to solve puzzles in the world to allow the vehicle to pass.
The game has no enemies.
While the game starts with a burial scene, the rest of the game's background story is intentionally vague, with the developers intending for the player's curiosity to motivate them to explore.
The game's vehicle is a hybrid between a land and sea vehicle that has been modified a number of times. Players are able to upgrade and customize the vehicle during the game.
FAR began in 2015 as the Bachelor's student project of lead developer Don Schmocker at the Zurich University of the Arts.
The development team expanded to other students at the University working alongside Schmocker during his master's degree.
Schmocker was inspired by Strandbeests, the book Stephen Biesty's Incredible Cross-Sections, The Straight Story, and games such as Journey and LittleBigPlanet when designing FAR.
Looking to take a new approach to the use of vehicles in video games, the developers aimed to create a game where the player was dependent on their vehicle, forming an emotional attachment to it over the course of the game.
The game is developed in Unity, and the developers use Blender and Adobe Photoshop for the 3D and 2D graphics respectively.
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http://www.far-game.com/
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