Sugary Spire - (Lap 3 S-Rank) Cottontown [Read Desc.]
(Lil' bit of slowdown during Lap 3, my computer kinda sucks haha)
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So! This level had to be altered VERY slightly. Coneball had to be made to fade in instead of follow you for two rooms, and slowed down a little in one room. Apart from that, tis all good! I also get an S-Rank here as I added a LAPPED screen. The LAPPED screen will appear no matter what rank you get, apart from P-Rank.
One small general change was made to have Coneball's hitbox during Lap 3 mimic closer to Pizzaface's, otherwise you'd die in situations that didn't seem like they were close enough.
And if you want to try this out, here's an xdelta patch.
https://drive.google.com/file/d/1koQQaKbmhl9-8Mtrzhn8330rjNhp_gw8/view?usp=sharing
To patch it, use a program called xdelta UI, and apply the patch to the data.win file.
Only works for the P-Rank Build. (KEEP IN MIND! I've only tested it with the two levels I've posted so far! I can't guarantee other levels will be possible! Feel free to let me know, though, so I can try and update the patch.)
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The music used for Lap 3 is here! https://www.youtube.com/watch?v=_XTDdsyEatI&pp=ygUSc3VnYXJ5IHNwaXJlIGxhcCAz
I won't be providing the download link for this build of SS as it was leaked. But if you wanna try the official uploaded demo build, check it out! https://sugary-spire.itch.io/sugary-spire-demo
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