Sunder: Map 13 - Obsidian Nightmare in 11:25 [TAS]

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Published on ● Video Link: https://www.youtube.com/watch?v=tZX7xNsnWsk



Duration: 11:36
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Sunder: Map 13 - Obsidian Nightmare

Iwad: Doom2.wad
Pwad: Sunder.wad
Map: 13
Skill: 4 (Ultra Violence)
Complevel: 9 (Boom v2.02)
Category: UV-MAX, Reality, TAS
Source Port: dsda-doom 0.24.3 - keyframes, slow-motion, full automap overlay (iddt x2)
Time: 11:25.23

There's a BFG on this map, and I will get it before I do anything else. It's a huge time saver when many monsters are in tight spaces. I follow Zero Master's strategy for getting the BFG, except I glide right through the bars blocking the final room. The imps throwing fireballs at my back are no problem in slow-motion while setting up for the glide. Two Cyberdemons and two Arch-Viles wake up in their closets without me firing a single shot (near the two starting Mancubi) and will teleport into the final room. From here, I could also complete this map UV-Speed and Pacifist in about a minute-thirty. The slight pause on the stairs ensures at least one Arch-Vile gets into position so I can set him up to blast me out. I start shooting when it's time to blast through the imps blocking my way out.

The rest of the run is just a critical path opening everything up UV-Speed style while making sure to kill Arch-Viles and Pain Elementals whenever I see them in large groups. In the small room with the two Cyberdemons and pain elementals surrounding it, I open it backward with zero-presses of all the timed switches. I want to escape this place as quickly as possible and will be done with all the monsters faster than the escape teleporter opens up. I also get off two well-timed BFG shots to take care of anything behind me as I escape. The rest is up to RNG.

After escaping back to the starting area, I clean up, then return to any out-of-the-way places to clean those, too, before continuing downstairs again to open the bars like normal.

The final room where I grabbed the BFG is the trickiest because I opened everything up without shooting, so Arch-Viles and Cyberdemons are now clustered around the entrance. I will have to alternate between BFG and rockets due to the scarcity of Cell Packs. I still emerge victorious and exit in less than twelve minutes.

Due to obvious copyright issues, I had to substitute the Blade Runner theme for an earworm that kept playing in my head whenever I thought of this map.







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