Now that Bomberman has made it through Brain/Phantom Bomber's factory, he now has to face this creepy Dastard, himself.
Brain's bombs look kinda unorthodox. Although their purple fire is cool, their range is terrible. HOWEVER, you cannot follow behind him, because his bombs are actually mines. Even though they'll go off on their own after a few seconds, they will instantly blow up if you walk right next to them, hitting you no matter what.
You have to find some way to lead Brain Bomber into your explosions while also not staying too close to him. If you've figured it out like I did, here, you can torch him a few times until he gives in and retreats.
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In 4-8, Brain Bomber pilots his own machine: The Robo Bomber, which is really just a giant Bomberman, and with a bigger Bomberman comes bigger bombs: Super Bombs, to be exact. They cover a huge amount of range due to their explosions clustering into multiple ones at once.
Despite the fear of this, he's probably the easiest boss in the game. He also follows you while laying Super Bombs. You can simply defeat him by letting chase after you, only to keep getting hit by his own explosions. Such is the life of poorly-skilled Bomberman play.
Once the Robo Bomber explodes, Brain Bomber fades into nothing, but leaves behind his cape, only for that to vanish, as well. His ship will follow suit, but not as pleasantly, let alone quietly...
White Bomberman's last foe is the leader of the Five Dastardly Bombers, himself: Plasma Bomber!