Super Bomberman 5: Normal Game Part 1: Zone 1 (Levels 1, 2, & 3)
It's been a long time coming since my playthrough of Super Bomberman 4, but I'm finally getting started on its own sequel.
Super Bomberman 5 is somewhat Sonic Mania-esque in its 1-Player mode presentation. I'll explain that and its story below.
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A being known as Emperor Terrorin suddenly appeared from an alternate dimension before Planet Bomber. From there, went to Bomber Prison and released several high-classed Bomberman villains known as the Fiendish Bombers.
The Fiendish Bombers included: Bomber Woof, Dave Bomber, Gary Bomber, Pirate & Subordinate Bomber, Muscle Bomber, Iron Mask Bomber, Baron Bombano, and Plunder Bomber.
With all of these criminals being led by Terrorin, they all threatened to destroy all of Planet Bomber and the entire universe over. It was up to White Bomber (and in 2-Player Mode, Black Bomber) to stop all of these fiends in a battle through time and space itself, revisiting locales from their past adventures to find these fiends before they can reach their leader at his source!
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The reason why I took so long to make this playthrough after Super Bomberman 4 is because I couldn't decide what approach to give to it. This is mainly because of how its levels work this time.
You're not gonna get all of the the levels in one run through Normal Game. You still have to beat enemies and bosses to progress, but instead of one exit to take afterwards, you'll usually get two or three this time to choose from.
Yellow exits lead to new levels, while purple exits lead to levels you've previously cleared already. These are rarer than the yellow exits, you you won't always get a chance to go backwards.
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For now, the first three levels I went through in this level make it seem like a pretty straightforward course, but after this video, I'm gonna start skipping numbers.
Each of the 5 Zones of this game are themed after the previous 4 Super Bomberman games. They keep their art styles and gain remixes of their music. Zone 5 is completely new to Super Bomberman 5.
For now, my first three levels of this playthrough come straight out of Super Bomberman 1, the one that started it all. The "*" indicates what exits I used in this part of this playthrough:
ZONE 1-01
- Enemies: 4 Propenes
- Power-Ups: Fire, Roller Skates
- Exits to: 1-02 (Left)*, 1-05 (Top-Center), 1-07 (Right)
ZONE 1-02
- Enemies: 4 Propenes
- Power-Ups: 2 Fires, Louie Egg (I must've missed/destroyed it...)
- Exits to: 1-03 (Left)*, 1-01 (Right)
ZONE 1-03
- Enemies: 6 Bakudas
- Power-Ups: Roller Skates, Invincibility Jacket
- Exits to: 1-04 (Center)*
*Exits Used
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If you wanna see a different way of how level progression is done in this game, check the map below:
https://vignette.wikia.nocookie.net/bomberman/images/d/d9/Super_Bomberman_5_Map.PNG/revision/latest?cb=20131207185620
As of this video, I cleared the Red 1, 2, and 3. I'll be posting this map in all of my videos for this game.