Super Freaks 1 Ultimate Edition (Pre-Alpha 26, Multiplayer Camera Pt. 2)
Multiplayer camera is pretty much perfect now, I think. Compared to last time, now the screen has an invisible border, which the player's cameras can "push" the screen with. I can set the exact dimensions of the border depending on the current level section. Normally the border is pretty close to the sides of the screen, but for a vertical area, I can set the top section of the border to be significantly lower. The advantage here is you'll always be able to see what's above you, even if the other player is dragging behind and all the way at the bottom of the screen, so this will make platforming around in multiplayer a lot more fair for whoever is "ahead."
Another thing I finally got around to, you can now be crushed between the sides of the screen and a wall. This is pretty much necessary so a player lagging behind doesn't get pushed through a fall and clip through it!
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