(Super FX) Prototype Super FX Link Attacking on Corneria (3D Model) (with Star Fox OST / Corneria)
(Super FX) Prototype Super FX Link Attacking on Corneria (3D Model) (with Star Fox OST / Corneria)
#superfamicom #yoshi #snes #zeldatearsofthekingdom #supernintendo #demo #techdemo #zelda #zeldagame #nintendoleak #gsu #superfx #mario #starfoxgaming #starfox #starfox64 #starfoxzero
🐤 Some details about this Link model (From the Nintendo Gigaleak) ( https://twitter.com/vl_tone/status/1293326180515549184 ): First of all, note the trail effect on the sword, which is similar to what was later done for Ocarina of Time. There are 10 other animated model files called Link. Only two of them seem to feature Link's colors, sword and shield (including this). The others have generic colors and seem to use generic dancing animation. The model being very large, It had to delete a few other models from the ROM bank where it was inserted, as the ROM is nearly full. The vertices order for its body are flipped. Fixing that does allow the shaped.exe tool to generate z-sorting BSP tree data, but the in game result has even more z-sorting issues than left as is. Fixing z-sorting issues in a BSP-tree based renderer is not as easy as it sounds. It is possible to use an early Argonaut tool to generate the shape code and BSP data.
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