(Super FX) Prototype Super FX Link Dancing on Corneria (3D Model) (with Star Fox OST / Corneria)
(Super FX) Prototype Super FX Link Dancing on Corneria (3D Model) (with Star Fox OST / Corneria)
#superfamicom #yoshi #snes #zeldatearsofthekingdom #supernintendo #demo #techdemo #zelda #zeldagame #nintendoleak #gsu #superfx #mario #starfoxgaming #starfox #starfox64 #starfoxzero
🐤 Some details about this Link model (From the Nintendo Gigaleak) ( https://twitter.com/vl_tone/status/1293326180515549184 ): This is one of the other 3D Link models for the SNES that make use of the Super FX chip. It is a version of Link that has neither the sword nor the shield nor the appropriate colors and that is performing a dancing animation (the model that performs the attack animation can be seen here: https://www.youtube.com/watch?v=KXLh5x2Q1_8). The model being very large, It had to delete a few other models from the ROM bank where it was inserted, as the ROM is nearly full. The vertices order for its body are flipped. Fixing that does allow the shaped.exe tool to generate z-sorting BSP tree data, but the in game result has even more z-sorting issues than left as is. Fixing z-sorting issues in a BSP-tree based renderer is not as easy as it sounds. It is possible to use an early Argonaut tool to generate the shape code and BSP data.
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