Super Game Boy ~ Games with default palettes - Kirby's Pinball (1C)
Games with default palettes assigned to them released before the SGB in 1994. Select few Nintendo developed and or published titles. This was done in order to better suit the game's theme using 4 tone settings to match the original Game Boy's 4 shades.
Super Nintendo Pro Action Replay Mk3 codes ROM Patch Super Game Boy/2 BIOS cartridge passthrough adapter cheat device:
0081A705
00D047??
00 - Super Game Boy Enhanced Pallete (black since no pallete data is loaded into Super Nintendo VRAM)
01 - 1A (default) (Balloon Kid)
02 - 1B (Wario Land)
03 - 1C (Kirby's Pinball Land)
04 - 1D (Yoshi's Cookie) (Yoshi no Cookie)
05 - 1E (Zelda Link's Awakening)
06 - 1F (Super Mario Land)
07 - 1G (SolarStriker)
08 - 1H
09 - 2A (Kaeru no Tamei)
0A - 2B
0B - 2C (Kirby's Dream Land (HoshinoKirbi Bi)
0C - 2D (Yoshi, Mario & Yoshi) (Yoshi no Tamago)
0D - 2E
0E - 2F (Kid Icarus of Myths and Monsters)
0F - 2G (Baseball)
10 - 2H
11 - 3A (Tetris)
12 - 3B (Dr. Mario)
13 - 3C (Yakyuuman)
14 - 3D (Super Mario Land 2)
15 - 3E (Game Boy Wars)
16 - 3F (Alleyway)
17 - 3G (Tennis)
18 - 3H (Golf)
19 - 4A (QIX)
1A - 4B
1B - 4C
1C - 4D (X)
1D - 4E
1E - 4F (F-1 Race)
1F - 4G (Metroid II Return of Samus)
20 - 4H
21 - User Defined
22 - Loops back to 1A