Super Ghouls n’ Ghosts for the SNES intro and first level (1991)
Intro and first level of Super Ghouls n’ Ghosts for the SNES intro in 1991.
Like in Ghouls n' Ghosts, hidden treasure chests can be found for weapons, armor upgrades, bonus points and sometimes unwanted traps such as bear traps and an evil magician who transforms Arthur. Treasure chests are hidden and can only be accessed by moving through specific areas of the screen, which causes them to appear.
One key feature is the double jump, which allows Arthur to leap into the air, and then leap again. However, the player has no direct control of Arthur's movement once in the air. The second jump can change direction, but that is the only control players have.
Sticking with tradition, players have to complete the game twice in a row, the second time with a special weapon (the Goddess's Bracelet, which only appears during the second playthrough), in order to confront the evil boss Sardius (resembling a huge demon in golden armor) and get the true ending.
https://en.wikipedia.org/wiki/Super_Ghouls_%27n_Ghosts