Super Mario 3D Land 6-2 All Star Medals Coins Walkthrough 100% Guide スーパーマリオ 3ランド Citra Canary SM3DL

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World 6-2 is the second level of World 6 of Super Mario 3D Land. The course is set in a pyramid.

Star Medal 1: In the second room, this Star Medal is found by entering a door at the right side of the wall, being hidden by a Pokey. The player can also reach it by walking behind the wall before entering the room.

Star Medal 2: Above the platforms room, the player must roll and break a Brick Block in the wall, opening a way to the second Star Medal.

Star Medal 3: In the vertical corridor with two elevators, the player must jump from the second elevator to a very narrow incline in the left side. Reaching the top, the player finds the Star Medal, as a spiked ball rolls from the place.

This is the only pyramid level in the game and features Pokeys and Blokkabloks as main enemies. Mario starts in a ground full of spikes, as well as four coins and one Pokey, who sprouts from the sand. The second room contains more spikes, a Pokey and a Blokkablok. Entering by an elevator, Mario reaches a room which the floor is made entirely of raising and lowering platforms with Pokeys on them. By finding the right platform, the player can enter a corridor, where the Checkpoint Flag is located. This area also contains spikes, a Blokkablok and two elevators. The next room contains two Blokkablocks and a pit with spiked platforms being the only way to cross it. A Red Ring is found in this area. To the very right of this room, there is a Warp Pipe that leads to the exterior of the pyramid. This last area has a Flying ? Block and raising platforms, that can be useful to reach the Goal Pole.
Star Medals

Enemies
Pokeys
Blokkabloks
Spikes
Spiked balls

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/World_6-2_(Super_Mario_3D_Land)

Super Mario 3D Land is a platform video game in the Super Mario series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first Mario game to be released for the 3DS.
Super Mario 3D Land is unique from other games in the Mario series, as it combines elements from both traditional 2D Mario side-scrolling games and modern free-roaming 3D Mario games. It also introduces new additional gameplay mechanics and power-ups. The main story is similar to previous Super Mario titles, centering on Mario's efforts to rescue Princess Peach, who has been kidnapped by Bowser.
The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. The game was a commercial success, and has sold 12.86 million copies worldwide as of September 30, 2022, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via Nintendo eShop in 2012. A sequel, titled Super Mario 3D World, was released for the Wii U in November 2013.

Gameplay

Super Mario 3D Land is a platform game that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game". As such, Super Mario 3D Land combines the elements of traditional side-scrolling video game titles, such as linear-based levels, with those of the modern open world titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the older side-scrolling Mario games, the health system revolves around Mario shrinking upon taking damage from enemies or hazards, there is a dedicated "Dash" button as opposed to using analog input to determine travel speed, and damage as "Small Mario" results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump. Super Mario 3D Land utilizes a similar level objective to the aforementioned side-scrolling games, in which the point of each level is to reach and grab the "Goal Pole" at the end of the level, within the time limit.The game offers a number of traditional Mario items, such as the Super Mushroom, Fire Flower and Starman, along with new power-ups that bestow special suits onto Mario and grant him new abilities.




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