Super Mario 3D Land 8-4 Ghost House All Star Medals Coins Walkthrough 100% Guide GH Citra Emu SM3DL
World 8-4 is the fourth level of World 8 in Super Mario 3D Land.
This level is a Ghost House level. The player starts on a staircase-like platform. Upon reaching the end, a section of platform begins moving along on its own. The platform later connects to another platform, which contains an unlit torch and several ? Blocks. Mario must then jump onto a Switchboard, while avoiding several small and large pushing walls, as well as three Tail Boos. The platform at the end of the Switchboard's path contains the Checkpoint Flag. The platform after this is circular and continuously spins around. In the center is a ? Block containing a Super Star, though five Boos (one being a Tail Boo) spawn as soon as it is hit. The next platform moves as soon as it is hit; the player must avoid several Peepas and Boos, as well as a Big Boo as it travels along. The platform's destination contains the door leading outside with another moving platform and the Goal Pole.
Star Medals
Star Medal 1: After hopping onto the Switchboard, the player should chase the Star Medal while avoiding the pushing walls.
Star Medal 2: After the checkpoint, the player should come across a large rotating platform. The second Star Medal is found on the edge of it.
Star Medal 3: On the final moving platform, the player comes across some Peepas and Boos. The Star Medal is found behind two Boos, though the player must avoid the Big Boo that appears right before it.
Enemies
Boos
Tail Boos
Peepas
Big Boos
Trivia
The figure
At the beginning of the level, there is a window, and if the player insists on standing near it for a few seconds, a ghostly, Shy Guy-like figure will appear outside for a while. After quite some time, the silhouette will fade away with its mouth wide open. The same thing happens if the player stares at the background near the flagpole, on World 4-4 and Special 6-5.
Ghost Houses, also known as Haunted Houses or Boo Houses, are large buildings where Boos and other ghosts live. They first appeared in Super Mario World, and have appeared in later Mario platformer games such as New Super Mario Bros. and New Super Mario Bros. 2. Unlike most other Mario franchise levels, Ghost Houses are primarily puzzle-based, requiring the player to find the correct path in order to progress.
The Ghost House of Chocolate Island
The entrance of a Ghost House, seen in Super Mario World: Super Mario Advance 2
Ghost Houses first appeared in Super Mario World, where there were six Ghost Houses in Dinosaur Land: two in Donut Plains (one secret), one inside the Vanilla Dome, one in the Forest of Illusion, one on Chocolate Island, and one in the Valley of Bowser. As with castles, Yoshi will stay outside the Ghost House when Mario or Luigi enters. The given reason is Yoshi's fear of ghosts, but the technical reason is because the doors inside Ghost Houses (and castles) cannot be entered while riding Yoshi, and some enemies located inside do not work properly with Yoshi.
Whenever Mario completes one, the game can be saved, regardless of whether the stage has already been beaten. As Mario can replay the Ghost House stages at any time, this is an easy way to save the game whenever the user wishes.
New Super Mario Bros.
Mario in a Ghost House in New Super Mario Bros.
Several Ghost Houses appear in New Super Mario Bros.; these introduced more new ghost species such as Phantom Hands, Broozers, and Balloon Boos. The game also introduces the Ghost House quirk of having Boos cover up the bottom screen while Mario or Luigi is inside Ghost Houses. There are four in the game, located in World 3, World 4, World 5 and World 7. All Ghost Houses in the game have secret exits, but no checkpoints.
New Super Mario Bros. Wii
The Ghost Houses from the previous game re-appear in New Super Mario Bros. Wii, this time with Boos flying around them on the world map, just like in Super Mario World. They are located only in World 3, World 4, World 5, World 7 and the Coin Battle World. Some Ghost Houses introduce new enemies like Scaredy Rats and Obake Stands and most of them have many fake walls. As in the previous game, all Ghost Houses have secret exits, but no checkpoints.
Super Mario 3D Land
A Ghost House in World 4 in Super Mario 3D Land.
In Super Mario 3D Land, Ghost Houses return; however, only one of them is puzzle-focused, with the others being like other courses.
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