Super Mario 64 Randomized Alternate LP [8]: The Return Of The Infamous Pyramid Lag

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Published on ● Video Link: https://www.youtube.com/watch?v=HupLx_wlP-I



Super Mario 64
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Let's Play
Duration: 39:23
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Aka the place that had the worst lag in the previous SM64 randomizer I LPed (I believe), and it had the worst lag in this one as well. Hoo boy, did that take long to edit... Not only that, my computer decided it was a good time to need updating while I was beginning editing, which could've potentially made my night editing this video an absolute disaster... But it ended up being surprisingly not as bad as the Tall Tall video?

To be fair, I think I learned my lesson from last time and planned out the way I edited this one a bit more "smartly" than before. Overall, I'm happy with the way this video turned out, even if it was pretty time-consuming. I went into more detail about how A CERTAIN PART went in particular in the timestamps down below.

Surprisingly, I made pretty good time considering I had to edit out lag today. I didn't even start recording particularly early, unlike last time too, ironically enough. And yet I finished before 3:30 am. Compared to how my Tall Tall video went... yeah.

Anyways, I'm slowly beginning to run out of levels I need to clear, and slowly running out of levels I'll need to worry about lagging. I think the only one that "should" be a problem is Tick Tock Clock (and MAYBE Rainbow Ride?). I'm not planning on doing those levels next week though, so I shouldn't have to worry about lag next week...

... I hope?

---

The "Alternate" part was added by me to differentiate it from the other SM64 Randomizer. Was previously called "Super Mario 64 Randomized (am93)".
Randomizer: https://andrelikesdogs.github.io/sm64-randomizer/generator.html

-----------------------------------------------

6:00 - Despite it being a "different area" there's no music transition though (obviously, since the song in vanilla is the same one).
6:27 - Yeah, there's obviously a bit of lag here, but it was so short I didn't even bother fixing it. There's another part of this... PART that I do fix later, though.
7:40 - Technically Tall Tall as well, but the amount of water there is so small that a Chuckya will probably never end up over there even in a randomizer.
8:40 - Level 11*.
9:00 - Red coin*. Seriously, I accidentally said "star" instead TWICE.
9:58 - Wet Dry World's lag actually wasn't that bad; if it weren't for Sand Land's lag I probably wouldn't have even bothered fixing it. But since I had other lag to fix I figured I might as well.
10:55 - I didn't even notice this lag here before... Oh well, me teleporting seemed to have fixed it, anyways.
18:46 - This part here and the previous one were actually one part originally, but I split them in two because I didn't want the "static-y" noise to go on for 13-ish minutes, especially since the section of it I had to fix was only like 1/4th of the part. I was surprisingly able to put them back together smoothly, without even having to cut anything.
19:05 - By the way, in case you're wondering why Sand Land's pyramid's lag is so bad, it seems to be a problem with the sand flow below here (aka the one you need to go through to get star 6). I have no idea why that's the case, honestly.
28:40 - That section was SO laggy that I had to edit out two minutes and 30 seconds worth of footage out to fix the lag here. That means I had to do it FIVE TIMES. Not only that but it was so bad that it didn't even fix itself completely after I left the level, it had to do it in awkward chunks instead (that's why there's so many "silences" all over the place later on). This is the first time this kind of thing has happened in this LP or Star Road by the way. That's how bad the pyramid is...

{Couldn't fit all of the timestamp notes here again... I'll have to put the rest in the comment section...}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

W1 Bob-omb Battlefield (Wet-Dry): ☆☆☆☆☆☆ - ☆ (C x 104)
W2 Whomp's Fortress (Lava Land): ☆☆☆☆☆☆ - ☆ (C x 105)
W3 Jolly Roger Bay (Tall Tall): ☆☆☆☆☆☆ - ☆ (C x 100)
W4 Cool, Cool Mountain (Aquarium): ☆☆☆☆☆☆ - ☆ (C x 102)
W5 Big Boo's Haunt (Hazy Maze): _ _☆☆☆_ - ☆ (C x 119)
W6 Hazy Maze Cave (Sand Land): ☆☆☆☆☆☆ - ☆ (C x 108)
W7 Lethal Lava Land (Cool Cool): ☆☆☆☆☆☆ - ☆ (C x 100)
W8 Shifting Sand Land (DD-Docks): ☆★★★★★ - ★ (C x 104)
W9 Dire, Dire Docks (R-Ride): ☆_ _ _ _ _ - _ (C x 13)
W10 Snowman's Land (Tiny-Huge): ☆_☆_ _☆ - _ (C x 9)
W11 Wet-Dry World (Boo): ☆☆★★★★ - ☆ (C x 103)
W12 Tall, Tall Mountain (Rainbow): ☆☆☆☆☆☆ - ☆ (C x 101)
W13 Tiny-Huge Island (Slide): _☆_ _ _ _ - _ (C x 3)
W14 Tick Tock Clock (vanilla): ☆_ _ _ _ _ - _ (C x 0)
W15 Rainbow Ride (Whomp): _ _ _ _☆_ - _ (C x 7)
Bowser 1 (Bob-omb): ☆
Bowser 2 (Roger Bay): ☆
Wing Cap (Vanish): X
Metal Cap (vanilla): ☆
Vanish Cap (Wing): ☆
Slide (Bowser 2): _☆
Aquarium (Bowser 1): ☆
Rainbow (Snowman): X
Toad: ☆☆☆
Rabbit: ☆☆

Total Stars (so far): 85 (+10)




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andremeyer93



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