Super Mario Advance is the port remake of Super Mario Bros. 2 made for the handheld Game Boy Advance and released in 2001. Like the Super Mario All-Stars port for the SNES, Super Mario Advance had updated graphics, as well as many other changes from the original NES game. Of the four Super Mario Advance series ports, this game experienced the most changes from the original. A remake of the original Mario Bros. game was included with every Super Mario Advance game, including this first installment. Super Mario Advance was re-released on the Wii U's Virtual Console in Japan on July 16, 2014, and in North America on November 6, 2014.
Super Mario Advance was developed due to the success of Super Mario Bros. Deluxe in America in late 1999. Despite the use of most graphical and audio assets from the All-Stars version, the game was coded from scratch; new sprites and audio cues were created because their existing counterparts were "not good enough". The development team purposefully decided to add "large" versions of enemies and increase the number of enemies on-screen as a means of highlighting the Game Boy Advance's processing power.
The Mario Bros. remake was initially a separate project designed to experiment with the Game Boy Advance's link cable feature, but it was eventually decided to include it as an extra.
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